You'll be fighting in an tight arena again, against Imps and Maggots. Falling cause 10% damage.Īfter this, you have a lift.
![doom 3 alpha doom 3 alpha](https://images.gamebanana.com/img/ss/mods/5f9d87f615d91.jpg)
Venture then on the pipes to gain Armor Shards and the Plasma Gun. You'll come across 2 grids : the one in front won't move, but you can break the one to the right. Click on it to open vents, then return to the Boiling Room, jump on the crate and crawl in the conduit, as the grid has disappeared.
#Doom 3 alpha trial#
The other trial is a hidden bonus : on the right corner of the room, there is a console, in which a screen displays aeration settings. Taking the armor will spawn several Imps, Zombies, Z-Secs and bonuses on the return trip. The next room has 2 optional trials : go to the left and you'll have a menacing-looking corridor, at the end of which you'll get another Chaingun, Ammo Belt and an Armor. For late Z-Secs, a Grenade tossed at the exit is fine as soon as you hear them.
![doom 3 alpha doom 3 alpha](https://media.moddb.com/images/mods/1/30/29617/shot06.png)
For Trites, the best spot is to jump on the crate near the ventilation grid in a corner of the room. Behind the door upstairs is the Boiler Room, which acts as an arena you'll have to defeat 3 waves of enemies (2 Z-Secs and an Imp, then half dozen Trites pouring from everywhere, than a couple of Z-Secs from the exit).
![doom 3 alpha doom 3 alpha](https://images5.alphacoders.com/739/739702.jpg)
The keycard give access to a room with Trites and a stair. Past the toxic wastes room is a depot, where you can call a lift to gain a Security Armor, but 3 Z-Secs will spawn with it toss a grenade to the lift emplacement as soon as you call it to kill them at once. Once this is done, Sergeant Kelly will assignate the objective to reunite with Bravo Team even further in Alpha Labs, in Sector 4. In this level, the Marine have to play a crane game to remove toxic wastes barrels, in order to get the Keycard (the second in the game).